package source.classes.com.efg.framework
{
	import flash.display.MovieClip;

	/**
	 *文档类的父类 
	 * @author zqp
	 * 
	 */	
	public class GameFrameWork extends MovieClip
	{
		public function GameFrameWork()
		{
			super();
		}
		//stub to override
		public function init():void
		{
			
		}
		/*设置应用背景*/
		public function setApplicationBackGround():void
		{
			
		}
		
		public function starTimer():void
		{
			
		}
		
		public function runGame():void
		{
			
		}
		/*选择系统状态函数*/
		public function switchSystemState(stateval:int):void
		{
			
		}
		
		public function systemTitle():void
		{
			
		}
		/*系统介绍*/
		public function systemInstructions():void
		{
			
		}
		/*系统新游戏*/
		public function systemNewGame():void
		{
			
		}
		/*系统新关卡*/
		public function systemNewLevel():void
		{
			
		}
		/*系统关卡运行*/
		public function systemLevelIn():void
		{
			
		}
		/*系统游戏结束*/
		public function systemGameOver():void
		{
			
		}
		/*系统游戏进行 游戏循环心脏*/
		public function systemGamePlay():void
		{
			
		}
		/*系统等候关闭*/
		public function systemWaitForClose():void
		{
			
		}
		/*系统等待*/
		public function systemWait():void
		{
			
		}
		/*以下监听事件函数*/
		
		
		public function okBtnClickListener():void
		{
			
		}
		
		public function levelScreenUpdateListener():void
		{
			
		}
		
		public function gameOverListener():void
		{
			
		}
		public function newLevelListener():void
		{
			
		}
		public function waitCompleteListener():void
		{
			
		}
		
		
		
		
		
		
		
		
		
	}
}